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Psychonauts 2 levels
Psychonauts 2 levels




psychonauts 2 levels

Psychonauts 2 features a multitude of levels that players will explore over the course of its roughly 15-hour play time, and in my own estimation, not a single one is boring. This is perhaps the quality of the first game that fans loved the most and it continues to be a standout in the sequel. Double Fine does a great job of balancing these qualities as well so that the story never feels too aloof or grim at any one time.įar and away the best aspect of Psychonauts 2 is its level design. Humor permeates throughout almost every aspect of Psychonauts 2, but the throughline narrative itself is also far more serious at times than I would have anticipated. What made this game more impressive to me than previous Double Fine outings is that the story touches on some darker, more complex topics than normal.

psychonauts 2 levels

Tim Schafer has always been one of my favorite video game writers and his work (along with Erik Wolpaw) continues to shine here in Psychonauts 2. Still, even with so many characters rotating in and out of the game, Double Fine's penchant for writing continues to shine through no matter who might be on-screen at a given moment. While I enjoyed every character that did show up in Psychonauts 2, it almost suffers from having a more bloated cast than before. This is the same for the returning characters, as well. Although there are some new characters that I liked quite a bit, not all of them get enough screen time to lead to you feeling strongly about them. Rather than simply sticking with the same cast, though, Psychonauts 2 also introduces a number of new characters. This also means that essentially every familiar face from last time around makes a return in some capacity. Psychonauts 2 picks up mere days after the events of the first game (and its spinoff, Rhombus of Ruin), which makes it very easy to jump into if you're a returning player.






Psychonauts 2 levels